I’m a Master’s student in Computer Science at Brown University, specializing in Visual Computing and AI. I am advised by Dr. James Tompkin, and my current research focuses on dynamic scene reconstruction for rendering. I am concurrently working on using language embeddings to supervise motion in dynamic scenes for reconstruction.
My primary interests lie in Computer Vision and Graphics, with a focus on Inverse Rendering via Neural Fields, including NeRFs and Gaussian Splatting.
I am packing my bags and moving to San Fransisco this Summer - Seeking internship opportunities in Vision, Graphics, AI or anywhere i get to write a shit ton of C++ code!
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Graduate Researcher : Dynamic Gaussian Splatting & NeRFs
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Research Intern : Augmented Gaussian Splatting & NeRFs
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Research Intern : Integrated NeRF-Capture into Zip-NeRF
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Designed and implemented a custom ray-marcher and ray-tracer from scratch to render realistic clouds and generate procedural terrain. The rendered scene includes dynamic interactions with point lights, creating visually accurate and immersive effects.
Implemented the Neural Radiance Fields paper by Ben Mildenhall et al.; Removed heirarical sampling to reduce complexity while maintaining PSNR scores.
A comparison of different encoding methods for 2D inputs
Convert your videos into moving paintings of your choice
Built an SOS application for Truck Drivers - Won a MLH Hackathon for "Most Creative Use of Twilio"
Template Credits : Matias Turkulainen