I’m a Master’s student in Computer Science at Brown University, specializing in Visual Computing and AI. I am advised by Dr. James Tompkin, and my current research focuses on dynamic scene reconstruction for rendering.
I am currently interning at Coolant Climate, working on 3D Foundational Models essential for reforestation & aforestation
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Graduate Researcher : Dynamic Gaussian Splatting & NeRFs
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Research Intern : Augmented Gaussian Splatting & NeRFs
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Research Intern : Integrated NeRF-Capture into Zip-NeRF
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Designed and implemented a volumetric path tracer to render explosions with millions of lights
Designed and implemented a custom ray-marcher and ray-tracer from scratch to render realistic clouds and generate procedural terrain. The rendered scene includes dynamic interactions with point lights, creating visually accurate and immersive effects.
Implemented the Neural Radiance Fields paper by Ben Mildenhall et al.; Removed heirarical sampling to reduce complexity while maintaining PSNR scores.
A comparison of different encoding methods for 2D inputs
Convert your videos into moving paintings of your choice
Built an SOS application for Truck Drivers - Won a MLH Hackathon for "Most Creative Use of Twilio"
Template Credits : Matias Turkulainen